Free resource

Play Activities Library

Seventy ways to play, for children from birth to twelve, using things you already have. Written for parents, carers, and teachers. Each one says what it builds and why, and takes a couple of minutes to read.

Birth to 12 Most need no equipment Free to use and share Indoors and out

Play is how children learn best.

The evidence has been clear for decades. Too many children still do not get enough of it.

Hundreds of studies, across dozens of countries, point the same way. When children play, they build the skills that matter most for the rest of their lives: how to solve a problem, how to get on with other people, how to manage their feelings, how to move their bodies, and how to think of something new. They do not learn these from being told. They learn them by doing, and play is how children do.

The best play has a few things in common. It is enjoyable. It connects to something the child already knows. The child is in charge and fully absorbed. It can be tried again and improved. And, more often than not, it is shared with someone else. Not every game needs all five, but the more of them it has, the more a child takes from it.

This library is a starting point: seventy simple activities, grouped by age, that need little or nothing you do not already own. Our co-founder Euan Wilmshurst spent several years at the LEGO Foundation, where this kind of material was his daily work, and the Foundation's research on learning through play shaped how these are written. The wording is ours, and many are traditional games played around the world. All are free for anyone to use, adapt, and share.

Find an activity

Filter by age, time, where you are, and what you have. Open any card for the steps.

0-3 years2+ players15-30 minutesIndoor

Be the animal

Pull an animal from a box, then move and sound just like it.

How to play

Why it works

Stomping like an elephant or hopping like a rabbit gets small bodies moving and builds balance and coordination. Naming the animal and copying its noise supports early speech and language. Waiting for a turn, and watching someone else perform, is good practice in patience for the very young.

You will need

  • Small toy animals or pictures of animals
  • A box or tub to hold them

How to play

  1. Put the toy animals or animal pictures into a box so nobody can see them.
  2. Let the first player reach in without looking and pull one out.
  3. That player now pretends to be the creature they picked. Encourage them to move the way it moves and make the noise it makes.
  4. Pass the box to the next player and keep going until everyone has had a go.
Make it harder: for older children, hide the animal and let the others guess what it is from the performance alone.

Builds

languagegross motorturn takingpretend play
0-3 years2+ players15-30 minutesIndoorOutdoor

Bottle cap toss

A simple aiming game with bottle caps and a target on the floor.

How to play

Why it works

Aiming and throwing help with hand and eye coordination. Deciding how hard to throw, and adjusting after each go, is early problem solving. Taking turns and accepting a near miss builds patience.

You will need

  • Bottle caps or scrunched paper balls
  • Coloured pens
  • A ruler for measuring distances (optional)

How to play

  1. Give every player a cap or paper ball marked in their own colour or with their initial. Mark one more cap in a way that stands out. That one is the target.
  2. Set the target down a short distance away and agree where players stand.
  3. Players throw one at a time, trying to land as near to the target as they can.
  4. Once everyone has thrown, look at whose cap is nearest. That player wins the round. Collect the caps and go again.
Make it harder: move the target further away, or use the ruler to measure and compare distances.

Builds

coordinationturn takingdecision makingconcentration
0-3 years3-6 years2+ playersUnder 15 minutesIndoorOutdoor

Clapping rhymes

Clap, tap and chant along to a simple rhyme together.

How to play

Why it works

The steady beat of a rhyme helps children hear the rhythm and sounds of language, which supports early reading. Matching claps to words builds coordination, and remembering the pattern exercises memory. Doing it face to face is warm, shared fun.

You will need

  • Nothing at all

How to play

  1. Choose a short rhyme or song you know, or make one up with a strong beat.
  2. Sit or stand facing each other and clap your own hands on the beat.
  3. Add a pattern: clap your hands, then tap your partner's hands, then clap again.
  4. Speed up or slow down together, and laugh when it goes wrong.
Make it harder: add a new move each round, such as a knee tap or a click, and see who can remember the whole sequence.

Builds

languagecoordinationpatternmemory
0-3 years2+ players15-30 minutesIndoor

Cotton wool rainbow

Drip colour onto cotton wool, then post the balls through matching holes.

How to play

Why it works

Squeezing a dropper and pushing a soft ball through a small hole both strengthen the small muscles in a toddler's hands. Naming and matching the colours of the rainbow supports early language. Waiting for the colour to soak in is a quiet lesson in patience.

You will need

  • Cotton wool balls
  • Food colouring
  • Water
  • Small cups and droppers
  • An empty egg carton
  • Scissors
  • Glue

How to play

  1. Mix a little food colouring into water in separate cups, one for each colour of the rainbow, and set the cotton wool balls nearby.
  2. Arrange the balls in an arch and glue them down if you like. Use the droppers to colour each curve in turn, working from the outer band to the inner one.
  3. For a second game, turn an egg carton upside down and paint each bump a different rainbow colour.
  4. Cut a hole in every bump, large enough for a cotton wool ball to fit through.
  5. Colour some more balls, or reuse the spare ones, and let your child post each one through the hole of the same colour.
Make it easier: start with just two or three colours for the youngest children.

Builds

fine motorcolour recognitionlanguagepatience
0-3 years3-6 years2+ playersUnder 15 minutesIndoorOutdoor

One sheet of paper

A single sheet of paper becomes a kite, a hat, a ball, and a story.

How to play

Why it works

Following playful prompts gets toddlers moving and listening. Naming body parts and describing shapes builds early language. Imagining the paper as something new, then weaving it into a shared story, is creative thinking in its simplest form.

You will need

  • A sheet of newspaper or scrap paper for each player

How to play

  1. Hand out a sheet each and hold yours up high so it flaps behind you. Walk, jog, or dash around the room together.
  2. Call out a body part and balance the paper there. Try the head, a knee, an elbow, or the tip of the nose.
  3. Squash the sheet into a ball. Toss it, roll it, or play catch with it for a minute or two.
  4. Ask everyone to turn away and reshape their paper into something else, perhaps a creature, a vehicle, or a person.
  5. Sit in a circle and build a story together. Each player adds a line that features their own paper shape.
Make it easier: skip the story and simply name what each paper shape has become.

Builds

gross motorlanguagecreativityimagination
0-3 years2+ playersUnder 15 minutesIndoorOutdoor

Peekaboo

Hide your face, then reappear. The oldest game there is, and still one of the best.

How to play

Why it works

Babies learn that people and things still exist when they cannot see them, an early step in understanding the world. The build-up and the surprise teach them to anticipate, and the shared laughter is a back-and-forth conversation long before words arrive.

You will need

  • A cloth, scarf or just your hands

How to play

  1. Sit face to face with the baby, close enough for them to see your expression clearly.
  2. Cover your face with your hands or a cloth and pause for a moment.
  3. Uncover your face with a smile and say "peekaboo!" or "there you are!"
  4. Repeat, changing how long you stay hidden so they start to guess when you will reappear.
Make it harder: hide a favourite toy under the cloth and let them pull it off to find it.

Builds

emotionslanguagememorycommunication
0-3 years3-6 years1+ players15-30 minutesIndoor

Sound shakers

Fill bottles with different things and listen to how each one sounds.

How to play

Why it works

Shaking and listening helps young children notice differences in sound, the first step towards hearing differences in words. Filling and sealing the bottles is good fine motor practice, and guessing what is inside is early science.

You will need

  • Small plastic bottles or containers with lids
  • Dry rice, pasta, beans, buttons or sand
  • Sticky tape to seal the lids

How to play

  1. Help your child pour a different filling into each bottle. A small handful is enough.
  2. Screw the lids on tightly and tape them shut so nothing can spill.
  3. Shake each bottle in turn and talk about the sound. Is it loud, quiet, rattly or swishy?
  4. Play along to a song, or hide the bottles and guess the filling from the sound alone.
Make it harder: make two of each and play a matching game by sound.

Builds

listeningfine motorsciencecomparing
0-3 years1+ playersUnder 15 minutesIndoorOutdoor

Table-edge balance

A gentle balancing puzzle that uses the edge of any table.

How to play

Why it works

Young children test weight and balance with their hands, learning by feel what tips and what holds. Each wobble invites another go, which builds persistence and focus. Fitting blocks together also strengthens small hand muscles.

You will need

  • A handful of large building blocks
  • A table or other flat surface with an edge

How to play

  1. Set one block so that it sits half on the table and half poking out into the air.
  2. Hold it steady with a fingertip while you clip a second block to the underside of the overhanging part.
  3. Press a block onto the top of the first one, on the table side, and see if you can take your finger away. Shift it around until everything holds.
  4. Keep clipping blocks below the overhang, one at a time, and count how many are in the air when it finally topples.
  5. Talk about what happened. A wider base on the table helps, but blocks used on the base are blocks you cannot hang.
Make it easier: build the base first with two or three blocks, then add the hanging pieces.

Builds

balancefine motorproblem solvingpersistence
3-6 years6-9 years2+ players30-60 minutesIndoor

Alphabet hunt

Flip a letter, then race to find something in the house that starts with it.

How to play

Why it works

Matching objects to initial sounds is a playful route into phonics and spelling. The running about burns energy, and thinking of what might begin with a tricky letter like Q or X stretches vocabulary and creativity.

You will need

  • Paper
  • Pens
  • Safe objects from around the home

How to play

  1. Write each letter of the alphabet on its own slip of paper. Spread the slips out letter-side down.
  2. Turn over one slip and say the letter and its sound out loud.
  3. Everyone hunts for an object whose name begins with that sound and brings it back to the slip.
  4. Flip the next slip and set off again. Keep going until all the letters have been matched, then look at the whole collection together.
Make it easier: use only the first ten letters, or play as a team rather than a race.

Builds

languageconcentrationcreativitybalance
3-6 years2+ playersUnder 15 minutesIndoor

Back-to-back building

Describe your model clearly enough for a partner who cannot see it.

How to play

Why it works

The person building has to put a picture into words, which stretches vocabulary and clear speaking. The person listening has to follow instructions without visual clues, which trains attention. Comparing the two results afterwards opens up a gentle conversation about what went well and what was confusing.

You will need

  • Two matching sets of at least three building blocks, with each set containing different colours or shapes

How to play

  1. Give each player an identical set of blocks and sit or stand back to back.
  2. One player is the builder. They join their blocks together however they like, keeping it hidden.
  3. Without turning round, the builder talks their partner through copying it, one block at a time.
  4. Turn round and put the two models side by side. Are they the same? Which instructions were easy, and which were hard to follow?
  5. Swap roles and play again.
Make it harder: add more blocks to each set, or ask the listener not to ask any questions.

Builds

languagelisteningturn takingcooperation
3-6 years6-9 years1+ players30-60 minutesIndoor

Book roads

Turn a pile of books into a winding road for toy cars.

How to play

Why it works

Lining up books and balancing hardbacks into tunnels works gross and fine motor control together. Deciding where the road goes, and what to do when a book will not stay up, is simple problem solving. Because there is no right answer, children lead the design and build confidence in their own ideas.

You will need

  • Plenty of books, paperback and hardback
  • A toy car or a small ball

How to play

  1. Lay paperbacks flat on the floor, end to end, so they form a track that winds from one room to another.
  2. Stand hardbacks on their edges or lean them together where you want a tunnel or a bridge. Their stiff covers hold the shape.
  3. Add features along the way, such as a hill, a roundabout, or a little house with a roof.
  4. Drive the car or roll the ball along the whole route, then change the road and try again.
Make it harder: build a vehicle from building blocks and design the road so it can get all the way round without falling off.

Builds

creativityproblem solvinggross motorfine motor
3-6 years6-9 years9-12 years12+1+ playersUnder 15 minutesIndoor

Bottle cap pairs

A memory game using two sets of numbered bottle caps.

How to play

Why it works

Remembering where numbers were seen a moment ago gives working memory a workout. Taking turns, and handling the disappointment of a wrong guess, is good emotional practice. Reading the numbers aloud reinforces number recognition.

You will need

  • Twenty bottle caps or counters in two colours, each set numbered 0 to 9

How to play

  1. Shuffle both sets together with the numbers hidden and arrange them into a grid of four across and five down.
  2. On your turn, flip two caps. A matching pair is yours to keep. Otherwise, turn them back over in the same spots.
  3. Carry on until every cap has been claimed. Whoever holds the most pairs wins.
Make it easier: start with only five pairs and a smaller grid.

Builds

memoryturn takingemotionsnumber recognition
3-6 years2+ players15-30 minutesIndoorOutdoor

Build a bridge

Can your bridge let a boat pass under and carry a truck across?

How to play

Why it works

A bridge with two jobs to do forces children to test, fail, and adjust, which is the heart of problem solving. Building as a group means negotiating whose idea to try first and sharing the blocks. Fitting pieces together securely also strengthens fine motor control.

You will need

  • A good supply of building blocks
  • A4 paper
  • Pens
  • A toy to act as the truck and one to act as the boat

How to play

  1. Lay a sheet of paper on the floor to stand in for the river. Children can draw water and boats on it first if they wish.
  2. Set the challenge. The bridge must reach right across the paper, leave enough room underneath for the boat, and be sturdy enough to hold the truck on top.
  3. Build together, or in small teams, and test with the boat and truck as you go.
  4. When it passes both tests, talk about what made it strong and what you would change next time.
Make it harder: rebuild the bridge using fewer blocks than the first attempt.

Builds

problem solvingcooperationfine motornegotiation
3-6 years2+ playersUnder 15 minutesIndoor

Build and guess

Build a secret word out of blocks and let the others work it out.

How to play

Why it works

Turning a word into a shape with your hands is a creative leap, and guessing it stretches vocabulary and flexible thinking. Answering only yes or no, and waiting while others guess, is good practice in self-control and taking turns. Not every build will be recognised, so children also learn to handle a little frustration with good humour.

You will need

  • A pile of building blocks
  • Paper
  • Pens
  • Scissors

How to play

  1. Cut some paper into small cards and write a word on each one. Choose words that every player will know, such as dog, house, or boat.
  2. Shuffle the cards face down and tip the blocks into the middle of the table.
  3. Agree together how long each builder gets. The first player takes a card and builds something that shows the word, without using any letters or numbers.
  4. The others call out guesses or ask questions while the build is going on. The builder may only reply with yes or no.
  5. When the word is guessed or time runs out, the next player takes a card.
Make it easier: draw simple pictures on the cards instead of words for children who are not yet reading.

Builds

creativitylanguageturn takingself-control
3-6 years2+ players15-30 minutesIndoor

Cardboard tube pet

Invent a pet from cardboard tubes, sticks, and pipe cleaners.

How to play

Why it works

Poking, threading, taping, and colouring all work the small muscles in the hands. There is no right answer, so children make their own decisions about legs, ears, and tails. Working alongside a friend or adult gets them talking about what they are making.

You will need

  • Cardboard tubes
  • Wooden sticks
  • Pipe cleaners
  • Sticky tape
  • Crayons or other craft bits

How to play

  1. Push holes into a tube and thread pipe cleaners or sticks through them to give your creature legs, arms, or antennae.
  2. Want a longer animal? Tape two or three tubes end to end before adding the limbs.
  3. Colour it in, add eyes, and give it a name. Then introduce it to everyone else's pet.
Make it harder: ask your child to design a home for the pet from a shoebox.

Builds

fine motorcreativitylanguageflexible thinking
3-6 years2+ playersUnder 15 minutesIndoorOutdoor

Colour hunt

Pick a block, then hunt for three things in exactly that colour.

How to play

Why it works

Matching shades carefully teaches children to look closely and sort by one feature. Searching a room or garden with a clear goal builds focus and persistence when the colour is hard to find. Counting to three and starting over with a new block folds in early number sense.

You will need

  • Building blocks in a range of colours, or any small coloured objects
  • A bag

How to play

  1. Drop the blocks into a bag and let each player pull one out without looking.
  2. Everyone sets off to find three objects that match the colour of their block.
  3. When a player spots a match, they rest their block beside the object and call out so the others can see.
  4. After three matches, that player returns to the bag, draws a fresh colour, and goes again.
Make it harder: ask for five matches, or set a timer and see how many colours each player can finish.

Builds

colour recognitioncountingconcentrationgross motor
3-6 years2+ playersUnder 15 minutesIndoorOutdoor

Count and stack

Turn the contents of your kitchen into a bar chart made of blocks.

How to play

Why it works

Children count real objects, then see those numbers as towers they can compare side by side. That makes early maths concrete rather than abstract. Talking about which tower is tallest also builds language and reasoning.

You will need

  • Building blocks in several colours
  • Any small stackable objects as an alternative
  • Everyday things to count, such as cutlery or fruit

How to play

  1. Choose a few groups of things to tally. Forks, cups, bananas, or shoes by the door all work well.
  2. Work through each group together and say the total out loud as you finish counting it.
  3. Pick a block colour to stand for each group. Yellow might mean bananas and blue might mean cups.
  4. Stack one block for every item you counted, so a group of six makes a tower six blocks tall.
  5. Line the towers up and compare them. Ask which is tallest, which is shortest, and whether any are the same.
Make it harder: ask your child to guess the order of the towers before counting, then check.

Builds

countinglanguagecomparingfine motor
3-6 years6-9 years9-12 years2+ playersUnder 15 minutesIndoor

Dare cards

Draw a card, draw a number, and do the action that many times.

How to play

Why it works

Children get moving while practising reading numbers and following instructions. Waiting for a turn, cheering others on, and coping with a hard draw all help with managing feelings. Writing the cards together adds a bit of literacy too.

You will need

  • Ten bottle caps or counters in two colours, numbered 1 to 10
  • Pens
  • Paper

How to play

  1. Cut paper into small cards and write a simple action on each, for example hop on one foot, spin around, or touch your toes.
  2. Spread the cards face down on the floor and scatter the numbered caps face down beside them.
  3. The first player turns over one card and one cap. The card says what to do and the cap says how many times.
  4. Everyone else counts along while the action is done, then the next player takes a turn.
  5. Carry on until the cards run out or everyone has had enough.
Make it harder: add a second cap so the player has to add the two numbers first.

Builds

gross motorcountingturn takingemotions
3-6 years6-9 years3+ players15-30 minutesIndoorOutdoor

Hide and seek

One counts, everyone hides, and the hunt begins.

How to play

Why it works

Hiding means thinking about what someone else can and cannot see, an important social skill. Counting practises numbers, and keeping still and quiet while hidden is a real test of self-control. Seeking builds patience and problem solving.

You will need

  • Nothing at all

How to play

  1. Agree where hiding is allowed and where it is not, so everyone stays safe.
  2. Choose a seeker, who covers their eyes and counts out loud to twenty.
  3. Everyone else hides while the seeker counts.
  4. The seeker shouts "ready or not, here I come!" and searches. The first person found is the next seeker.
Make it harder: play sardines, where one person hides and everyone who finds them squeezes into the same hiding place.

Builds

countingself controlplanningproblem solving
3-6 years6-9 years1+ players15-30 minutesOutdoor

Hopscotch

Chalk a grid, throw a stone, and hop your way to the end and back.

How to play

Why it works

Hopping on one foot and landing in a square builds balance and strong legs. Throwing the marker takes aim, and following the numbers practises counting and number recognition. Waiting your turn and starting again after a wobble build patience.

You will need

  • Chalk, or tape for indoors
  • A small stone or beanbag as a marker

How to play

  1. Draw a grid of numbered squares from one to ten, with some single squares and some side-by-side pairs.
  2. Throw your marker into square one.
  3. Hop through the grid, skipping the square with the marker. Use one foot on single squares and two feet on pairs.
  4. Turn at the end, hop back, and pick up the marker on the way. Next turn, aim for square two.
Make it harder: draw a spiral grid, or add a rule that you must clap as you land in each pair.

Builds

balancegross motorcountingnumber recognition
3-6 years6-9 years2+ playersUnder 15 minutesIndoorOutdoor

I spy

"I spy with my little eye, something beginning with..."

How to play

Why it works

Thinking of the first sound of a word is one of the building blocks of reading. Guessing means looking carefully and holding a clue in mind, which builds concentration. It needs nothing at all, so it works on a bus, in a queue or at the table.

You will need

  • Nothing at all

How to play

  1. One player picks something everyone can see, without saying what it is.
  2. They say "I spy with my little eye, something beginning with..." and give the first letter or sound.
  3. Everyone else takes turns to guess.
  4. Whoever guesses right chooses the next object.
Make it easier: give a colour instead of a letter. Make it harder: give a rhyme, such as "something that rhymes with hair".

Builds

languageconcentrationcolour recognitionturn taking
3-6 years2+ playersUnder 15 minutesIndoorOutdoor

Leaning tower

Take turns adding a block, but the tower must not climb straight up.

How to play

Why it works

Placing each block so it overlaps the one below, without the whole thing toppling, demands steady hands and good judgement. Because everyone shares one tower, the group has to think about what their move means for the next player. When it falls, as it will, children practise shrugging it off and starting again.

You will need

  • At least 24 building blocks
  • One dice

How to play

  1. Spread the blocks out where everyone can reach them, and roll the dice to decide who starts.
  2. The first player sets down one block. The next player adds a block on top, but it must stick out to one side rather than sit squarely on the one beneath.
  3. Keep going round the group, one block each turn, so the tower leans and steps outwards as it grows.
  4. The round ends when the tower collapses. Count how many blocks were standing, then rebuild and try to beat it.
Make it harder: roll the dice each turn and add that many blocks before passing play on.

Builds

fine motorcoordinationturn takingcooperationmanaging frustration
3-6 years2+ playersUnder 15 minutesOutdoor

Lemon and spoon race

An outdoor race where the real challenge is not dropping the lemon.

How to play

Why it works

Carrying something wobbly while moving fast trains balance and steady hands. Children also learn to slow down, recover after a drop, and keep going. A race with friends adds a bit of healthy competition.

You will need

  • A lemon, apple, or potato for each player
  • A tablespoon for each player

How to play

  1. Mark out a start line and a finish line a short distance apart.
  2. Each player balances a lemon on their spoon and waits at the start.
  3. On the signal, everyone heads for the finish as fast as they dare.
  4. Anyone whose lemon hits the ground picks it up, walks back to the start, and sets off again.
  5. The first player over the line with the lemon still on the spoon is the winner.
Make it harder: run the race with the spoon handle held in the mouth rather than the hand.

Builds

balancecoordinationgross motormanaging frustration
3-6 years2+ players15-60 minutesIndoorOutdoor

Lucky-dip superheroes

Pull two random clothes from a bag and invent the superpowers they give you.

How to play

Why it works

Pretend play with an unexpected costume pushes children to think on their feet and explain their ideas out loud. It builds language, imagination, and a shared story that everyone contributes to.

You will need

  • Two items of clothing per player
  • Pillowcase or large bag

How to play

  1. Drop all the clothes into the pillowcase and give it a shake.
  2. Starting with the youngest player, close your eyes and pull out one item without peeking.
  3. Keep passing the bag round until each player is holding two pieces of clothing. Put them on.
  4. Each hero announces what special powers their new outfit gives them. A sock might make you silent, a scarf might let you fly.
  5. Choose a mission together and act it out with your new powers.
Make it harder: the powers of your two items must work together to solve the mission.

Builds

creativitylanguageemotionscooperation
3-6 years3+ players15-30 minutesIndoorOutdoor

Marble run

Tape cardboard channels to a wall and send a marble rolling down.

How to play

Why it works

Getting the marble from the top to the bottom takes trial and error. Children adjust angles, fix gaps, and learn from each failed run, which is problem solving in action. Building together means sharing ideas and agreeing on a plan.

You will need

  • At least one marble or small ball
  • Cardboard tubes
  • Scissors
  • Masking tape

How to play

  1. Slice each tube down its length so you end up with open channels, like little gutters.
  2. Tape the first channel to a wall or door at a slope, high enough that the marble has somewhere to go.
  3. Fix a second channel a little lower so the marble drops from the end of the first into the start of the next.
  4. Keep adding sections. Chairs, tables, and boxes can hold up the parts that do not reach the wall.
  5. Release a marble at the top and watch where it stops. Adjust whatever went wrong and try again.
Make it easier: in a small space, use the short tubes from kitchen rolls and keep the whole run on one door.

Builds

problem solvingcooperationcreativityfine motor
3-6 years2+ playersUnder 15 minutesIndoor

Memory tower

Glimpse a stack of blocks for a few seconds, then copy it.

How to play

Why it works

Holding a picture in your head and rebuilding it from memory is a workout for short-term recall. The tower grows by one block each round, so the challenge rises gently and children see their own progress. Getting it wrong sometimes, and trying again, builds resilience.

You will need

  • Six building blocks of different colours for each player, with every player's set matching

How to play

  1. Give every player the same set of six coloured blocks.
  2. One player, the builder, joins three of their blocks into a stack while the others look away.
  3. The builder reveals the stack for one second per block, so a three-block stack is shown for three seconds, then hides it again.
  4. The other players try to rebuild the same stack from memory using their own blocks.
  5. Reveal the original and compare. Then let someone else be the builder and add one more block to the stack.
Make it harder: build sideways or in a zigzag rather than straight up.

Builds

memoryconcentrationfine motorturn taking
3-6 years3+ players15-30 minutesIndoorOutdoor

Mixed-up creatures

Draw a beast with five heads and two tails, one card at a time.

How to play

Why it works

Reading a card and a number, then drawing exactly that many parts, brings counting and following rules into a silly drawing game. Describing what you are drawing while you draw it stretches speaking skills. Making up a story about the finished creature invites imagination and sharing with the group.

You will need

  • Ten counters or bottle tops, numbered one to ten
  • Paper
  • Pens
  • Scissors

How to play

  1. Cut paper into small cards and write a different animal part on each, for example ears, wings, tail, or horn.
  2. Place the number counters face down in a spread, and stack the cards face down beside them.
  3. On your turn, flip one card and one counter. Together they tell you what to draw and how many, so wings and a four means four wings.
  4. Add your parts to the creature, and say out loud what you are drawing as you go.
  5. Keep turning cards and counters until the creature looks finished. Then invent a story about where it lives and what it eats.
Make it easier: use counters numbered only one to three for younger children.

Builds

countinglanguagecreativityturn taking
3-6 years6-9 years9-12 years12+2+ players30-60 minutesIndoor

Moving cardboard figures

Build a cardboard character with arms and legs that really swing.

How to play

Why it works

Drawing, cutting, and threading small connectors is good practice for fine motor control. Working out where joints go and why they stick is a design problem children solve by trying things out. Deciding what to make, and decorating it, gives plenty of room for creativity.

You will need

  • Cardboard
  • Scissors
  • Hole punch
  • Pens or paint for decorating (optional)

How to play

  1. Choose a character. A robot, a dog, or a digger are all good starting points.
  2. Sketch each separate part on cardboard and cut them out. A figure usually needs a head, a body, two arms, and two legs.
  3. Punch a hole at every point where two parts need to join, such as the top of each arm and the shoulder it meets.
  4. Cut small rectangles of thinner card, roughly 2cm by 1cm, and snip little cuts along both long sides.
  5. Roll each rectangle tightly, push it through a pair of matching holes, then splay the snipped ends outwards so it stays put.
  6. Try moving the joints. If something sticks, loosen the connector or widen the hole, then decorate your figure.
Make it easier: use split pins instead of rolled card connectors.

Builds

fine motorcreativityproblem solvingplanning
3-6 years6-9 years3+ players15-30 minutesIndoorOutdoor

Musical statues

Dance while the music plays, then freeze the moment it stops.

How to play

Why it works

Stopping the instant the music ends is a fun way to practise self-control, a skill children use all through school and life. Listening for the pause builds attention, and dancing is great exercise.

You will need

  • Something to play music on

How to play

  1. Clear a space and choose one person to be in charge of the music.
  2. Start the music. Everyone dances however they like.
  3. Stop the music suddenly. Everyone must freeze like a statue.
  4. Anyone who moves sits out for a round, or becomes the music controller. Start the music again.
Make it harder: call out a shape or animal before you stop the music, and players must freeze as that.

Builds

self controllisteninggross motorconcentration
3-6 years2+ players15-30 minutesIndoorOutdoor

Obstacle course

Furniture, cushions, and string become a course to crawl, climb, and dodge through.

How to play

Why it works

Climbing over, crawling under, and balancing along things builds strength and coordination. Designing the course is where the creativity comes in, and children often add rules and stories of their own. Waiting for a turn and cheering each other on is good social practice.

You will need

  • Chairs
  • Tables
  • Cushions
  • String
  • Anything else safe to climb on or under
  • A phone or watch for timing (optional)

How to play

  1. Plan where the course will go and mark a start point and an end point.
  2. Build the challenges along the way. A line of cushions to hop across, a chair to crawl under, or string to step over all work well.
  3. Give the course a theme. Perhaps it is a river full of crocodiles, or the path up a mountain.
  4. Each player goes through in turn. Time each run if you like and see if anyone can beat their own record.
Make it harder: add a task at each obstacle, such as carrying a ball or saying a rhyme.

Builds

gross motorcreativityturn takingbalance
3-6 years1+ playersUnder 15 minutesIndoor

Outdoor games indoors

Rainy day? Rebuild your favourite outdoor game in the living room.

How to play

Why it works

Working out how to shrink a football pitch to fit on a table, or turn cushions into stepping stones, is flexible thinking in action. Talking about what you miss when stuck inside helps children name feelings. Using everyday objects in new ways builds creativity and resourcefulness.

You will need

  • Cushions
  • Cardboard
  • Masking tape
  • Pens
  • Empty plastic bottles
  • Any other household objects that help

How to play

  1. Chat about which outdoor games everyone misses most when the weather keeps you in.
  2. Pick one and work out together how to play a small version of it inside. A scrunched paper ball and a cardboard goal can make table football. A row of cushions can be lily pads for a leaping frog.
  3. Set it up with whatever you can find and play.
  4. For a moment, close your eyes and picture yourself playing the same game outside. What can you hear and smell?

Builds

creativityproblem solvingemotionspretend play
3-6 years1+ players30-60 minutesIndoorOutdoor

Paper plane

Fold, fly, and improve a paper plane until it goes the distance.

How to play

Why it works

A plane that nosedives is a problem to solve, and children learn by changing one thing and flying again. Folding neatly takes care and concentration. A plane that does not work the first time is a gentle lesson in handling frustration.

You will need

  • Paper in a range of sizes, colours, and weights
  • Scissors
  • Pens
  • Sticky tape

How to play

  1. Pick a sheet of paper each and chat about what might help a plane fly well. Long wings? A pointed nose?
  2. Fold a plane, on your own or as a pair, and throw it a few times.
  3. Look at how it flew, then change the design. Try different paper or add a small weight to the nose with tape.
  4. Decorate your plane and give it a name if you like.
  5. Hold a final fly-off. Award prizes for longest flight, best trick, and best looking plane.
Make it harder: tape a paperclip to different parts of the plane and compare how it flies each time.

Builds

problem solvingfine motorconcentrationmanaging frustration
3-6 years2+ players15-30 minutesIndoor

Pass-the-paper drawing

Three people, one folded sheet, and a character nobody planned.

How to play

Why it works

Drawing within a set space, and lining up a neck or waist with the hidden part above, builds hand-eye coordination. Nobody knows how the picture will end, which makes the reveal a shared surprise and a springboard for storytelling. Taking turns and keeping a secret are small social skills with big value.

You will need

  • Paper
  • Marker pens or pencils

How to play

  1. Fold a sheet of paper into three bands. The top band is for a head, the middle for a body, and the bottom for legs and feet.
  2. The first player secretly draws a head and neck in the top band, then folds it back so only the two neck lines show at the fold.
  3. The next player draws a body in the middle band without peeking, leaving two short lines where the legs will start, and folds it under.
  4. The third player (or the first again, if there are only two of you) adds legs and feet.
  5. Unfold the sheet together and meet your new character. Give it a name, and decide what it does all day.

Builds

fine motorcreativityturn takinglanguage
3-6 years1+ playersUnder 15 minutesIndoor

Photo puzzle

Cut up a family photo and piece it back together.

How to play

Why it works

Rebuilding a familiar face from pieces helps children notice where things sit in relation to each other, which supports spatial thinking. Remembering what the whole picture looked like gives memory a nudge. Handling and turning the pieces is good fine motor practice.

You will need

  • Printed copies of family photos
  • Scissors
  • Cardboard and glue (optional)

How to play

  1. Print a photo of your child and cut it into three or more pieces. Gluing it to card first makes the pieces sturdier and easier to handle.
  2. Flip all the pieces so the picture side is hidden and mix them up.
  3. Ask your child to turn the pieces over one by one and rebuild the photo.
  4. If they get stuck, offer hints rather than answers. Where does the hair go? Which piece has the chin?
Make it harder: cut the photo into more pieces, or mix two photos together.

Builds

memoryspatial awarenessfine motorproblem solving
3-6 years1+ players15-30 minutesIndoor

Picture storyboard

Cut pictures from old magazines and arrange them into a story.

How to play

Why it works

Choosing pictures and putting them in order helps children think about beginnings, middles, and endings. Telling the story out loud stretches vocabulary and sentence building. Cutting and gluing adds fine motor practice.

You will need

  • Old magazines or newspapers
  • Blank paper
  • Scissors
  • Glue

How to play

  1. Flick through the magazines together and pull out any pages with pictures that catch your child's eye. A dragon, a bus, or a cake can all set off an idea.
  2. Divide a sheet of paper into boxes with a pen. Four to six boxes is plenty for a first story.
  3. Snip out the chosen pictures and glue one into each box in the order the story happens. Draw anything you cannot find.
  4. Ask your child to tell the story from the first box to the last, pointing as they go.
Make it harder: tell the same story backwards, or swap two boxes and see how the story changes.

Builds

languagesequencingcreativityfine motor
3-6 years1+ playersUnder 15 minutesIndoorOutdoor

Ring toss

Set up a few targets and count the rings that land.

How to play

Why it works

Throwing a ring at a target trains hand-eye coordination and judgement of distance. Taking turns and counting the hits adds a bit of early maths and a gentle introduction to friendly competition.

You will need

  • Rings (bangles, rope loops, or cut from card)
  • Targets such as bottles, cups, or stacked blocks

How to play

  1. Arrange the targets on the floor with some close by and some further away. Make sure there is nothing breakable nearby.
  2. Agree a throwing spot and stand behind it. Players throw one ring each, then pass to the next person.
  3. Count how many rings land on a target. Play several rounds and try to beat your own total.
Make it harder: give far targets more points than near ones and keep score.

Builds

coordinationcountingturn takingfine motor
3-6 years1+ players15-30 minutesOutdoorIndoor

Shadow drawing

Trace the shadow of a toy, then decorate it however you like.

How to play

Why it works

Tracing a shadow outline steadies the hand and builds pencil control. Deciding what the shape could become, and then colouring it in, encourages creativity and flexible thinking.

You will need

  • Paper
  • Pens or crayons
  • Torch or lamp
  • Small household object or toy

How to play

  1. Pick something small with an interesting shape. A mug, a toy animal, or a bunch of keys all cast good shadows.
  2. Stand the object on a sheet of paper and shine the torch at it from one side so a shadow falls across the page. Prop the torch on a book so both hands are free.
  3. Trace round the edge of the shadow with a pen. Then fill in the outline with colours, patterns, or a face.
  4. Give the finished shape a name and talk about what it might be up to today.
Make it harder: move the torch and trace the same object twice to see how the shadow changes.

Builds

fine motorcreativityproblem solvinglanguage
3-6 years2+ players15-30 minutesIndoor

Shadow puppets

Build a torch projector and put on a show of shadows.

How to play

Why it works

Telling a story through shadows is a low-pressure way for young children to speak up and perform. They practise language, take turns with the torch, and discover how light and distance change the size of a shape.

You will need

  • Cardboard tube from a toilet roll
  • Torch or phone light
  • Sticky tape
  • Paper, card, or scraps of fabric for characters

How to play

  1. Tape the cardboard tube over the end of the torch. This narrows the beam and gives you a simple projector.
  2. Cut or fold some characters from paper, card, or cloth. Animals, people, and monsters all cast good shadows.
  3. Choose a plain surface for your screen. A bare wall or the floor both work well.
  4. Draw the curtains or switch off the lights, hold your characters in the beam, and begin the story. Move the torch nearer and further away to make the shadows grow and shrink.
Make it easier: use your hands as the characters and skip the cutting.

Builds

languagecreativityemotionsturn taking
3-6 years6-9 years3+ playersUnder 15 minutesIndoorOutdoor

Simon says

Only follow the instruction if Simon says so.

How to play

Why it works

Children have to listen closely and stop themselves acting on instructions that do not start with "Simon says". That pause before acting is an important part of self-control and attention. It also practises body parts, directions and actions.

You will need

  • Nothing at all

How to play

  1. One player is Simon and stands facing everyone else.
  2. Simon gives instructions such as "Simon says touch your nose". Everyone does it.
  3. Every so often, Simon gives an instruction without saying "Simon says" first.
  4. Anyone who follows that instruction sits out for the next round. The last player standing becomes Simon.
Make it harder: speed up, or use instructions with two steps, such as "Simon says hop then clap".

Builds

listeningself controlgross motorconcentration
3-6 years2+ playersUnder 15 minutesIndoorOutdoor

Six-block tower

Stack six blocks end to end using one hand only.

How to play

Why it works

Balancing blocks on their narrow ends with a single hand demands careful finger control and steady concentration. Towers topple often, so children also practise staying calm and trying again.

You will need

  • Six building blocks of different colours per player
  • A few spare blocks

How to play

  1. Give each player six blocks and lay them out on a flat surface.
  2. Tuck one hand behind your back. With the other, stand the blocks upright and balance them on top of one another.
  3. See who can get the most blocks standing before the tower falls. Rebuild and try to beat your own record.
Make it harder: switch to your other hand, or set a one-minute timer.

Builds

fine motorbalanceconcentrationemotions
3-6 years2+ players30-60 minutesIndoorOutdoor

Treasure hunt

Hide something, then guide the hunters with clues about where it is.

How to play

Why it works

Giving clues like under, behind, or next to teaches positional language in a way that sticks. The hiders practise explaining clearly, and the seekers practise listening and reasoning about where to look next.

You will need

  • Small toys or balls to hide
  • Paper and crayons for a map (optional)

How to play

  1. One player chooses a toy and hides it while everyone else looks away or waits in another room.
  2. The hider drops hints about the spot, such as what the toy is sitting beneath or what is standing beside it. Add more hints if the seekers get stuck.
  3. Once it is found, a different player becomes the hider so everybody has a go at giving clues.
  4. For a longer game, hide several things at once. Draw a simple map with an X, or make a wanted poster showing each hidden item and a small prize for finding it.
Make it harder: clues can only use directions, such as three steps forward and turn left.

Builds

languageproblem solvingturn takingmemory
3-6 years6-9 years4+ players15-30 minutesOutdoor

What's the time, Mr Wolf?

Creep up on the wolf, but run when it's dinner time.

How to play

Why it works

Counting out steps practises numbers in a physical way. Creeping slowly and then sprinting builds control of the body, and waiting for "dinner time" is a thrilling lesson in anticipation and self-control.

You will need

  • Open space

How to play

  1. One player is the wolf and stands at one end with their back to everyone. The others line up at the other end.
  2. The players call out together, "What's the time, Mr Wolf?"
  3. The wolf answers with a time, such as "three o'clock", and the players take that many steps forward.
  4. When the wolf shouts "dinner time!" they turn and chase. Whoever is caught becomes the next wolf.
Make it harder: the wolf can choose the kind of step, such as giant steps, hops or tiny steps.

Builds

countinggross motorself controllistening
3-6 years1+ players15-30 minutesIndoorOutdoor

Wind power play

Blow, puff, and paint to find out what moving air can do.

How to play

Why it works

Young children learn about force and movement by trying it out on light and heavy things. Blowing through a straw builds breath control and mouth muscles that support speech, and the paint prints give a creative payoff.

You will need

  • Dried leaves
  • Scraps of card and paper
  • Straws or tubes of different widths
  • Paint
  • Stones or building blocks
  • Paper for printing

How to play

  1. Chat about wind before you start. Where does it come from, what does it do to your hair, and can you hear it or smell it?
  2. Lay a leaf or scrap of paper on the table and move it along using only your breath. Try gentle puffs and big gusts.
  3. Now test heavier objects such as a stone or a building block. Which things refuse to budge, and why?
  4. Drip a little paint on paper and blow it across the page through a straw. Place an object on the paper and blow the paint around it to leave a wind-made outline.
Make it harder: race two leaves across the table using straws of different widths.

Builds

problem solvingfine motorlanguagecreativity
6-9 years2+ players30-60 minutesIndoor

Balancing mobile

Discover how balance works, then hang a mobile that seems to float.

How to play

Why it works

Shifting objects along a ruler see-saw until it levels out is a hands-on introduction to weight and balance. Designing a mobile and fixing it when one side droops is patient problem solving. Working in pairs means sharing ideas and holding things steady for each other.

You will need

  • Wooden sticks or wire
  • Thread or string
  • Coat hangers
  • Small objects to hang, such as folded paper shapes or drawings
  • A ruler and a pencil for experimenting

How to play

  1. Rest a ruler across a pencil so it tips like a see-saw. Place small objects on either end and in the middle, and move them until the ruler sits level.
  2. Try hooking coat hangers onto one another. How many can you stack before the whole thing swings off?
  3. Plan your mobile. Decide what the arms will be made from and what you want to dangle from each one.
  4. Tie on the objects one at a time, adjusting where each thread sits on the arm until everything hangs level.
  5. Hang the finished mobile somewhere it can turn freely, and watch it settle.
Make it harder: add a second tier of arms below the first and balance both.

Builds

problem solvingbalancecooperationfine motorscience
6-9 years3+ playersUnder 15 minutesIndoor

Blindfold guessing

Describe a mystery object by touch alone and help your partner name it.

How to play

Why it works

The speaker cannot see or name the object, so they must find precise words for texture, weight, and shape. The guesser has to ask smart yes-or-no questions. Both learn to communicate carefully and to manage frustration when the message does not land.

You will need

  • Two blindfolds
  • Assorted small objects such as a pencil, a block, a doll, a book, or a cushion

How to play

  1. Form groups of three and hand out roles: one speaker, one guesser, one challenger. Blindfold the speaker and the guesser and sit them side by side.
  2. The challenger picks an object and places it in the speaker's hands.
  3. The speaker explains what they can feel without saying what the thing is. The guesser fires yes-or-no questions and the speaker may only reply yes or no.
  4. When the guesser gets it right, rotate the roles and pick a new object.
Make it harder: the speaker gets only three sentences before the guesser must decide.

Builds

languagecooperationemotionsconcentration
6-9 years9-12 years4+ players15-30 minutesOutdoor

Bottle knock-down

One team bowls the bottles over, the other races to stand them up again.

How to play

Why it works

This is a fast team game that gets everyone running and throwing. Children practise aiming, working together, and keeping their heads when the clock is against them. It also gives a gentle lesson in winning and losing gracefully.

You will need

  • Empty plastic bottles
  • Soft ball
  • Chalk or rope to mark lines

How to play

  1. Split into two sides. The throwing side needs two or more people. The standing-up side can be a single player if numbers are uneven.
  2. Stand three bottles in a row with a good gap between each one. Add more bottles later if the game feels too easy.
  3. Mark a throwing line on both sides of the bottles. The further the lines are from the bottles, the harder the throwing gets.
  4. Agree a time limit before you begin. Three minutes works well for a first round.
  5. On go, the throwers roll or toss the ball from behind their lines to topple the bottles. The other side dashes about setting every bottle upright again.
  6. If at any moment every bottle is lying flat, the throwers win the round. If the time runs out first, the standing-up side wins. Swap sides and play again.
Make it harder: use a smaller ball or spread the bottles further apart.

Builds

cooperationcoordinationbalanceemotions
6-9 years3+ playersUnder 15 minutesIndoor

Build yourself

Make a model of you, then tell the group what makes you special.

How to play

Why it works

Building a self-portrait from blocks gives children something concrete to hold while they talk about themselves. Sharing it in a small group builds confidence, and hearing what others say about themselves strengthens friendships and respect for difference.

You will need

  • Twelve building blocks of mixed colours per child
  • Paper and crayons as an alternative

How to play

  1. Sort the children into groups of three or four and give each child a dozen blocks.
  2. Ask everyone to build a model that shows who they are. Around three minutes is usually enough, but let slower builders finish.
  3. Go round the group. Each child shows their model and names one thing that makes them special, such as a skill, a hobby, or something about their family.
Make it harder: build a model of the person sitting next to you and say what makes them special.

Builds

emotionslanguagecreativitycooperation
6-9 years4+ playersUnder 15 minutesIndoor

Building-block band

Write a piece of music where every block is a sound.

How to play

Why it works

Each child takes on a different job, so the group only succeeds if everyone sticks to their role. That builds trust, cooperation, and the self-control to let others do their part. Turning a row of blocks into claps and stomps also links pattern, sequence, and rhythm in a hands-on way.

You will need

  • Six building blocks of different colours for each child
  • Paper and crayons

How to play

  1. Split into groups of four. Each group will create a short piece of music using their blocks.
  2. Give out four jobs. The sound engineer decides what each block stands for, for example a red block means clap and a block turned upside down means stomp. The composer arranges the blocks in a line. The performer plays the piece. The recorder draws it on paper so it can be played again.
  3. Lay out the sequence, practise it a few times, and choose a name for the band.
  4. Perform for the other groups, then swap jobs and start again so everyone tries each role.
Make it easier: use only two sounds and three blocks for a first attempt.

Builds

cooperationself-controlpatterncreativity
6-9 years2+ playersUnder 15 minutesIndoorOutdoor

Call and catch

Listen for the number, then catch the right way before it lands.

How to play

Why it works

Catching with one hand while placing the opposite foot asks the brain and body to do two things at once. Children have to hold a set of rules in mind and react fast, which sharpens concentration and reflexes. It looks simple, so a few drops along the way are a good chance to practise laughing at mistakes.

You will need

  • A soft ball or bean bag

How to play

  1. Stand about three big steps apart and throw the ball back and forth a few times to warm up.
  2. Add two rules. On the call of one, the catcher uses their right hand and steps forward with their left foot. On two, it is left hand and right foot.
  3. When that feels easy, add two more. Three means right hand with right foot, and four means left hand with left foot.
  4. The thrower must always call the number before releasing the ball, so the catcher has time to get ready.
Make it easier: start with only one rule for younger children, and add the others over several sessions.

Builds

coordinationconcentrationgross motorlistening
6-9 years2+ players15-30 minutesIndoor

Caterpillar races

Fold a paper caterpillar, then puff it to the finish line.

How to play

Why it works

Folding neat, even pleats takes careful fingers and patience. Blowing through a straw to steer a light object teaches cause and effect in a playful way. Racing against each other adds a bit of friendly competition and a chance to practise winning and losing gracefully.

You will need

  • Coloured paper or thin card
  • Scissors
  • Marker pens
  • A drinking straw
  • Extra craft bits for decorating

How to play

  1. Cut one long strip of paper, roughly two to three centimetres wide, for every caterpillar.
  2. Crease the strip in half, open it out, then bring both ends in to meet the middle crease. Repeat that inward fold until the strip has become a tight bundle of short pleats.
  3. Trim the corners of the bundle into curves, taking care not to snip through any of the folds.
  4. Open it up, draw a face at one end, and decorate the body however you like.
  5. Line the caterpillars up on a table. Each racer blows or nudges theirs forward with a straw, and the first across the line wins.

Builds

fine motorconcentrationcreativityemotions
6-9 years9-12 years12+3+ players15-30 minutesIndoor

Charades

Act out a word or title without speaking, while everyone guesses.

How to play

Why it works

Getting an idea across without words makes children think about gesture, expression and how others see them. Guessing builds quick, flexible thinking. It is a game the whole family can play together, across a wide range of ages.

You will need

  • Slips of paper and a pen
  • A bowl or hat

How to play

  1. Everyone writes a few animals, jobs, films or book titles on slips of paper and puts them in the bowl.
  2. The first player takes a slip and acts it out without speaking or pointing at objects.
  3. Everyone else calls out guesses. Agree a time limit if you like.
  4. Whoever guesses correctly takes the next turn, or play in two teams and keep score.
Make it easier: draw the word instead of acting it. Make it harder: allow only one hand to be used.

Builds

communicationpretend playimaginationflexible thinking
6-9 years2+ players15-30 minutesIndoorOutdoor

Flip the blanket

Turn the blanket over while everyone keeps both feet on it.

How to play

Why it works

There is no obvious way to do this, so the group has to propose ideas, test them, and discard the ones that fail. Shuffling and balancing together builds body control and trust. Talking afterwards about who suggested what, and whether anyone fell out, helps children reflect on how they work with others.

You will need

  • A blanket, sheet, or large piece of fabric

How to play

  1. Spread the blanket out and ask every player to stand on it.
  2. Set the challenge. The group must get the blanket completely turned over while nobody steps off onto the floor.
  3. Let them experiment. Folding a corner, shuffling to one side, or passing fabric under their feet are all worth a try.
  4. If anyone touches the ground, flatten the blanket and begin again.
  5. Once they succeed, sit down and talk it through. Which ideas worked? Did everyone get heard?
Make it harder: use a smaller blanket, or add a rule that nobody may speak.

Builds

problem solvingcooperationbalancecommunication
6-9 years3+ playersUnder 15 minutesIndoorOutdoor

Happy box

Fill a box with small reminders of what makes you smile.

How to play

Why it works

Naming the things that lift your mood is a simple habit that supports emotional wellbeing. Choosing or building an object for each one adds creativity, and talking about the choices builds language and listening between children and adults.

You will need

  • Box or tub
  • Paper
  • Pens
  • Craft bits
  • Handful of building blocks (optional)

How to play

  1. Ask each child to name a few things that made them feel good today. A pet, a person, a song, or a game all count.
  2. Everyone picks three or more items that stand for those things and drops them into the box.
  3. When the real thing will not fit, or cannot be found, draw it or build a small version from blocks or craft scraps. A model of the family dog, for example.
  4. Go round the group and ask why each object was chosen. Listen without judging the answers.
  5. Repeat the routine regularly, perhaps at bedtime, so children build the habit of noticing what cheers them up, especially on hard days.

Builds

emotionslanguagecreativitycooperation
6-9 years1+ players15-30 minutesIndoor

Monster zip line

Build a small monster, then design a cart to carry it down a string.

How to play

Why it works

Children have to think about weight, balance, and how things hang, then test their ideas for real. When the monster falls out, they go back and improve the design, which builds resilience. Working with a partner adds planning and shared decision making.

You will need

  • Cardboard
  • String
  • A few building blocks

How to play

  1. Make a small monster from building blocks or whatever is to hand. Keep it light enough to travel.
  2. Fasten one end of a length of string to something high, such as a chair back, and the other end to something low near the floor so the line slopes.
  3. Design and build a carrier from cardboard that can hold the monster and slide along the string without tipping it out.
  4. Hook the carrier onto the line, load the monster, and let it go. If it falls, work out why and change the design.
Make it harder: time each run and see whether a lighter or heavier cart goes faster.

Builds

problem solvingcreativitycooperationpersistence
6-9 years1+ players30-60 minutesOutdoor

Nature bingo

A bingo card to fill in while exploring the park or garden.

How to play

Why it works

Hunting for specific things sharpens attention and keeps children looking closely at their surroundings. Deciding what counts as a match, such as which leaf or which bird, takes flexible thinking. Naming finds along the way builds vocabulary.

You will need

  • Pen or pencil
  • A bingo card, which you can draw yourselves

How to play

  1. Draw a grid on paper and fill each square with something you might spot outside, such as a feather, a snail, or something red.
  2. Head outdoors and start looking. Tick a square each time you find what it shows.
  3. Agree in advance what counts as a win. It could be a full row, a diagonal, or every square on the card.
Make it harder: use words only, no pictures, and ask your child to write a short note about each find.

Builds

concentrationflexible thinkinglanguagememory
6-9 years3+ playersUnder 15 minutesIndoor

One block at a time

A group build where every player has a say and nobody gets to rush.

How to play

Why it works

The rules force children to slow down, negotiate, and live with other people's choices. Removing someone else's block, or having your own removed, is a safe way to practise compromise. Agreeing when the model is done takes real discussion.

You will need

  • Building blocks, wooden blocks, or any construction set

How to play

  1. Split children into small groups of three or four and hand each group a pile of blocks.
  2. Each group talks about what to build and settles on one idea between them.
  3. Explain the rules: blocks go on one at a time, players go round in order, and before adding your block you may take off the block the last person placed.
  4. Building stops when the whole group agrees the model is complete. Afterwards, ask how it felt when a block was taken away.
Make it harder: ban talking while building and see whether the group can still agree.

Builds

cooperationturn takingemotionsnegotiationcreativity
6-9 years2+ playersUnder 15 minutesIndoor

One-handed tower challenge

Three rounds of tower building, each one trickier than the last.

How to play

Why it works

Standing blocks on end is wobbly work, so children must weigh the urge to go higher against the risk of collapse. That is risk-taking and persistence in miniature. Pairing up adds negotiation, and switching hands builds strength and control in both.

You will need

  • Six building blocks of different colours per child
  • Spare sets of blocks

How to play

  1. Round one is solo. Each child balances their blocks upright, narrow end on narrow end, using a single hand.
  2. Round two is in pairs. Partners pool their twelve blocks and race the other pairs to build the highest tower, still one-handed. They will quickly notice that upright blocks are far less stable than flat ones.
  3. Round three is the hardest. Give the pairs two minutes and ask them to use only the hand they do not write with. Afterwards, talk about when it was worth adding another block and when it was wiser to stop.
Make it easier: allow blocks to lie flat in the first round so everyone gets a tower.

Builds

fine motorproblem solvingcooperationemotions
6-9 years9-12 years2+ players15-30 minutesIndoor

Paper fortune teller

Fold a square of paper into a fortune teller and fill it with messages.

How to play

Why it works

Following a sequence of folds builds fine motor skills, patience and an early sense of geometry. Writing the fortunes is creative writing in miniature, and playing it with friends involves counting, spelling and plenty of laughter.

You will need

  • A square of paper
  • Coloured pens

How to play

  1. Fold the square in half diagonally both ways and open it out. Fold each corner into the centre.
  2. Turn it over and fold the new corners into the centre again. Fold it in half so the flaps are underneath.
  3. Write a colour on each outer flap, numbers on the inner flaps, and a fortune or dare under each number.
  4. Slide your fingers under the outer flaps. Ask a friend to pick a colour, spell it out as you open and close, then pick a number and read their fortune.
Make it harder: use it as a quiz, with a question under each flap instead of a fortune.

Builds

fine motorsequencingcreativitycounting
6-9 years1+ players30-60 minutesIndoorOutdoor

Parachutes

Design a parachute that lands a small toy passenger gently.

How to play

Why it works

Children have to think about size, string length, and weight, then test whether their design slows the fall. Each drop gives instant feedback, so they can tweak and try again. Sticking with a tricky build teaches concentration and patience.

You will need

  • Tissue paper
  • A paper cup
  • String
  • Sticky tape
  • Scissors
  • A small toy figure

How to play

  1. Cut a canopy from tissue paper. A square, a circle, or an octagon all work, so let your child choose.
  2. Cut several lengths of string and tape one end of each to the edge of the canopy, spaced evenly.
  3. Tape the loose ends of the strings to the rim of the paper cup. The cup is the basket for the passenger.
  4. Pop the toy figure into the cup, stand somewhere safe and high, and let go. Watch whether the parachute opens and how softly it lands.
  5. Change one thing at a time, such as a bigger canopy or longer strings, and drop it again.
Make it harder: cut a small hole in the centre of the canopy and see whether it falls straighter.

Builds

problem solvingcreativityconcentrationfine motor
6-9 years9-12 years12+1+ players30-60 minutesIndoor

Puppet theatre

Turn an old shoebox into a stage and give a puppet its own story.

How to play

Why it works

Inventing a story and performing it through a puppet lets children explore feelings at a safe distance. Cutting, threading, and taping build fine motor control, and the show itself stretches language and confidence.

You will need

  • Cardboard puppet character
  • Sturdy cardboard box such as a shoebox
  • String
  • Sticks
  • Pencil
  • Scissors
  • Glue or tape
  • Colouring pencils (optional)
  • Metal washers or similar small weights

How to play

  1. Begin with the story. Who is the puppet, what does it want, and what gets in its way? Jot down a rough plan together.
  2. Cut an opening in the box to make a stage, and poke a few holes in the sides so sticks can pass through. Decorate the inside to suit the setting of your story.
  3. Fix the puppet to a stick with glue or tape. A washer or two taped to the base of the puppet helps it hang straight and move smoothly.
  4. Dim the lights, gather an audience, and let the puppet tell its tale.
Make it easier: skip the box and perform from behind the back of a sofa.

Builds

creativityemotionsfine motorlanguage
6-9 years9-12 years12+1+ playersUnder 30 minutesIndoorOutdoor

Roll the dice

A quick dice game where the lowest score wins.

How to play

Why it works

Every roll asks children to find different ways of making the same total, which builds mental arithmetic and flexible thinking. Keeping track of which numbers remain trains working memory, and the scoring gives a reason to care about the maths.

You will need

  • Paper
  • Pen
  • Two dice

How to play

  1. Each player writes the digits 1 to 9 in a row on their sheet.
  2. Throw both dice and add them together. Strike off any combination of your remaining digits that makes that total. A roll of 2 and 4 gives 6, so you might strike off the 6, or the 1 and 5, or the 2 and 4.
  3. A double is a bonus. Multiply the number showing on one die by four, and strike off digits that add up to that bigger total. Double 5 gives 20, so 9, 6, and 5 could all go in one turn.
  4. Carry on until a roll leaves nothing you can strike off. Add up the digits still showing. That is your score, and the smaller it is, the better you have done.
Make it harder: set a timer for each turn, or race another player to the lowest score.

Builds

countingproblem solvingmemoryconcentration
6-9 years2+ players60+ minutesIndoorOutdoor

Scribble robot

Build a wobbly little machine that makes its own drawings.

How to play

Why it works

Wiring up a battery and a motor, then working out why the robot tips over or will not move, is real problem solving. Fixing the pens and tape in place takes patience and careful hands. Children also learn that tinkering and trying again is part of making anything work.

You will need

  • Paper cup
  • Thin felt-tip pens
  • Sticky tape
  • Large sheet of paper
  • Two AA batteries and a battery pack
  • Small vibrating (offset) motor, for example from a cheap electric toothbrush

How to play

  1. Tape the battery pack wires to the metal tabs on the motor. Pop the batteries in and switch on to check that it buzzes, and add more tape if anything comes loose.
  2. Turn the cup upside down to form the body. Tape three or four pens around the outside with the nibs pointing down, spaced out so the cup stands level.
  3. Fix the motor to the top of the cup with tape.
  4. Remove the pen lids, set the robot on a big sheet of paper, and switch it on. It will shake its way across the page and leave a trail.
  5. Adjust the angle or position of the pens and see how the drawing changes. Give your robot a name and a face if you like.

Builds

problem solvingfine motorconcentrationcreativityscience
6-9 years9-12 years12+2+ playersUnder 15 minutesIndoorOutdoor

Story chain

Build a story together, one sentence at a time.

How to play

Why it works

Adding to someone else's idea means listening closely and thinking on your feet. Children practise sentence building and vocabulary, and learn that a good story needs a beginning, a middle and an end. The twists keep everyone laughing.

You will need

  • Nothing at all

How to play

  1. Sit in a circle. One player starts a story with a single sentence, such as "Once there was a dog who could fly."
  2. The next player adds one sentence that carries the story on.
  3. Keep going around the circle, each player adding one sentence.
  4. After a few rounds, the last player has to give the story an ending.
Make it harder: each sentence must start with the next letter of the alphabet, or include a word chosen by the player before.

Builds

languageimaginationlisteningcreativity
6-9 years1+ players30-60 minutesIndoorOutdoor

Straw rockets

Make a paper rocket and launch it with a single breath.

How to play

Why it works

Rolling, cutting, and taping a rocket that actually flies takes patience and careful hands. Testing and adjusting the design teaches children to problem solve and to keep going when the first attempt flops.

You will need

  • Paper
  • Sticky tape
  • Scissors
  • Drinking straw

How to play

  1. Cut a sheet of paper in two. Roll one piece into a narrow tube that fits loosely over the straw, and tape it closed.
  2. Shape the other piece into a cone for the nose. Tape the cone to one end of the tube so that end is sealed.
  3. Slide the open end of the rocket onto the straw, aim it upwards, and blow hard. Measure how far it travels.
  4. Try changing the length of the tube, the size of the cone, or adding paper fins, and see which version flies furthest.
Make it easier: throw the rocket by hand instead of using the straw.

Builds

fine motorproblem solvingcreativityconcentration
6-9 years9-12 years12+1+ playersUnder 15 minutesIndoor

Three in a row

A twist on noughts and crosses where the counters keep moving.

How to play

Why it works

Planning a line of three while blocking an opponent is early strategic thinking. Because the counters slide around once they are all placed, the game rarely ends in a draw, so children get plenty of practice at losing, winning, and trying again.

You will need

  • Paper
  • Pen
  • Three counters each in two colours

How to play

  1. Draw a three-by-three grid on the paper. Each player takes three counters of one colour.
  2. Alternate turns, placing one counter on any empty square. Aim to line up your three counters while stopping the other player from doing the same.
  3. Once all six counters are down, keep alternating but now slide one of your counters to a neighbouring empty square each turn.
  4. The first player to make a straight line of three wins. Clear the board and swap who goes first.
Make it easier: play the standard version with pen marks instead of moving counters.

Builds

problem solvingturn takingemotionsconcentration
6-9 years3+ playersUnder 15 minutesIndoor

Traffic lights

Red, amber, or green: how did that group task go for you?

How to play

Why it works

Choosing a colour gives every child a simple way to share an opinion, including those who find speaking up hard. Explaining the choice, and hearing why others chose differently, builds reflection, listening, and better teamwork next time.

You will need

  • Red, amber, and green objects (building blocks, cups, or coloured paper)

How to play

  1. Use this straight after the group has finished a shared task. Ask each child to think quietly about how it went for them.
  2. Everyone picks up a red, amber, or green object to show their verdict. Green means it went well, amber means mixed, and red means it was hard.
  3. Send the three colour groups to separate corners of the room. Each group chats about why they chose that colour, then reports back.
  4. With all the views heard, agree one or two things the whole team would change next time.
Make it easier: let children hold up their colour and say a single word about why.

Builds

languageemotionscooperationlistening
9-12 years12+2+ players15-30 minutesIndoorOutdoor

Cat's cradle

Pass a loop of string back and forth to make new shapes.

How to play

Why it works

Each figure is a small puzzle that takes careful finger work and a clear sequence of moves. Passing the string between two players needs close cooperation and patience. String games are played in many cultures around the world.

You will need

  • A piece of string about 1.5 metres long, tied in a loop

How to play

  1. The first player loops the string around both hands, behind the thumbs and little fingers.
  2. With each middle finger, they pick up the string across the opposite palm. This is the cradle.
  3. The second player pinches the two crosses, pulls them out, then scoops under the sides to take the string onto their own hands in a new shape.
  4. Keep passing it back and forth, trying new pinches and scoops to make different figures.
Make it harder: look up the names of other figures, such as the soldier's bed or the diamond, and try to make them.

Builds

fine motorcooperationsequencingpersistence
9-12 years12+2 players15-30 minutesIndoor

Egg box mancala

Sow and capture seeds in one of the world's oldest board games.

How to play

Why it works

Mancala games have been played across Africa and Asia for centuries. Moving the seeds one by one is counting practice, and planning which cup to empty is real strategy. Players learn to think ahead and to accept a lost round.

You will need

  • A 12-hole egg box
  • Two small bowls or cups
  • 48 small stones, beans or buttons

How to play

  1. Put the egg box between the players. Each player owns the six cups on their side and a bowl at their right-hand end. Place four stones in every cup.
  2. On your turn, pick up all the stones from one of your cups. Moving anticlockwise, drop one in each following cup, including your own bowl but not your opponent's.
  3. If your last stone lands in your bowl, take another turn. If it lands in an empty cup on your side, capture it and the stones in the cup opposite, and put them in your bowl.
  4. The game ends when one side's cups are empty. The player with the most stones in their bowl wins.
Make it easier: start with three stones in each cup and skip the capture rule until players are confident.

Builds

countingplanningdecision makingmanaging frustration
9-12 years12+1+ players15-30 minutesIndoor

Paper tangram

Cut a square into seven shapes and use them to make pictures.

How to play

Why it works

Fitting the pieces into a picture is a hands-on puzzle in shape, space and angles. Children have to rotate and flip shapes in their minds, which builds spatial reasoning that supports maths. Trying again when a shape will not fit builds persistence.

You will need

  • A square of card or thick paper
  • A ruler and pencil
  • Scissors

How to play

  1. Draw a diagonal line across the square, then mark the halfway points of two sides and join them to cut off a corner triangle.
  2. Divide the rest into two large triangles, one medium triangle, two small triangles, a square and a parallelogram. Look up a tangram pattern if you need a guide.
  3. Cut out all seven pieces.
  4. Use all seven pieces, without overlapping, to make a cat, a boat, a house or a shape of your own.
Make it harder: draw only the outline of a figure for someone else, and see if they can recreate it with the pieces.

Builds

spatial awarenessproblem solvingpersistencefine motor
9-12 years12+2+ playersUnder 15 minutesIndoorOutdoor

Twenty questions

Think of something. Everyone else has twenty yes or no questions to find it.

How to play

Why it works

Good questions narrow things down, so players learn to plan, group ideas into categories and think logically. Keeping track of what you already know exercises memory. It needs nothing but conversation.

You will need

  • Nothing at all, or paper to keep count

How to play

  1. One player thinks of a person, animal, place or object and keeps it secret.
  2. The others take turns asking questions that can only be answered yes or no.
  3. Keep count. If someone guesses correctly within twenty questions, the guessers win.
  4. If nobody gets it, the thinker reveals the answer and goes again.
Make it harder: allow only ten questions, or limit it to a topic you are studying.

Builds

problem solvingplanningcommunicationmemory
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Use it, share it, add to it

Everything on this page is free to use in homes, schools, nurseries, and programmes anywhere. Copy it, print it, translate it, and pass it on. If you do reuse it, a link back to this page is appreciated so people can find the latest version.

If you have an activity that works and belongs here, or you run a programme that uses play and would like to talk, get in touch. For the evidence behind all this, see our learning through play research digest.

Play is how children learn best.

Every child has the right to play. These activities are one way to make sure they get it.